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      Crimson Plague Week 3 – Missions & Rewards Guide

      Week 3 of Season 1: The Crimson Plague brings four structured missions that unlock over the week. Each mission has two components: a reward chest goal (a warzone-wide cooperative objective that fills a global progress bar) and a mission goal (your personal or alliance progression target). Some mission goals unlock a few days after the mission appears, so plan accordingly.

      Day 1 – Training Bases

      On the first day, you unlock the three seasonal Training Bases: Tank Base, Missile Vehicle Base, and Air Force Base. These buildings last only for the season and can be upgraded to level 30 regardless of your HQ level. Each level grants +1% HP, Attack, and Defense to the corresponding hero type. To upgrade, you need immune proteins and mutant crystals, which the entire warzone contributes collectively. Build and upgrade all three to progress the mission.

      Day 2 – Warzone Expedition (34-Day Event)

      This main event opens on day 2 and runs for 34 days. Your R4/R5 can place up to four permanent Alliance Outposts on other warzones, unlocking gradually: the first outpost on day 2 of week 3, the second on day 1 of week 4, the third on day 1 of week 5, and the fourth on day 1 of week 6. Outposts cannot be retracted once placed. While under construction, they are protected; once built, they can be attacked (single attacks only, no rallies). You can teleport to an outpost and capture any city level as long as you maintain a connection through Military Strongholds—no need to capture lower-level cities in sequence.

      Last War: Survival Hot Package

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