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      13 hours ago

      Arc Raiders Expedition Vault – Flat 200k Cost

      Embark Studios has adjusted the Expedition Vault pricing in Arc Raiders, removing the escalating cost structure that previously made higher-tier slots significantly more expensive. Under the new system, the first tier retains its original price, while every subsequent tier now costs a flat 200,000 each. The change follows analysis of player data and early feedback, with Embark stating in patch notes that the goal is to encourage more trading activity through Ermal’s vault service.

      Previously, the five vault tiers increased in price by 200,000 increments, meaning the top tier cost 1,000,000 and purchasing all five cost 2,000,000. The flat pricing dramatically reduces the total cost for players who want multiple vault slots, making higher tiers more accessible. However, the community remains divided on the adjustment.

      Some players on Reddit argue that a graduated pricing model would better serve both casual and hardcore audiences. One commenter suggested 50,000 increments, keeping the total at 1,000,000 but making early slots cheaper. Another critic noted that the vault pricing tweak does not address deeper issues with the Trader mechanic: “The Trader was meant to give purpose to loot, as since the expedition changed, stash value has no purpose. Instead it introduced a grind for specific materials most players wouldn’t hoard in the first place, as all arc materials stack very poorly in the stash.”

      These concerns reflect a wider sentiment that the Expedition Vault’s role remains unclear despite the cost reduction. Embark’s CEO has acknowledged the need for more comprehensive communication, promising an official roadmap with more details than previous updates. For now, players can vault items at a lower cost, but the debate over the system’s fundamental design continues.

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